what will you learn
Understand the fundamental concepts required to render a scene with OpenGL.
Write vertex shader code to render points, wireframes, lit solid objects and textured meshes.
Identify the steps in the OpenGL render pipeline and discuss purpose of each.
Complete the development of a generalised 3D graphics engine in Python.
Who this course is for
Intermediate game programmers interested in learning OpenGL
Python programmers interested in expanding their skillset to draw 3D graphics.
Requirements
A working knowledge of a procedural or object-orientated language.
A healthy respect for vectors and trigonometry.
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