description
RetroBlit may be a totally different reasonably retro pel game framework (really). It aims to make a perfect, low friction framework for creating pixel-perfect retro games from the first 90s era. RetroBlit takes advantage of the movability, and therefore the easy preparation that Unity provides, however will away with the Unity Editor interface in favour of a conventional game loop, and code-only development.
Features:
– pel good rendering
– Primitive form rendering, lines, rectangles, triangles, ellipses, pixels
– Multi-layered tilemaps with intensive TMX file support which has support for infinite maps, objects, and custom properties
– Rendering to and from fairy sheets
– Text rendering, with text alignment, overflow settings, and custom pel font support
– a collection of thirty tweening/interpolation functions
– Clipping
– Custom shader support
– Sound and music genus Apis
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